Record4–2
Your three weakest areas, last 5 Zerg 1v1 games.
Rally drones from a saturated hatchery to the newest one, and take each extractor on your build's timing instead of late.
Put each round of inject larvae into drones until your third base is saturated; stop droning only when a scout shows an attack coming.
Write down the supply your build expands at and take every base on that supply, even when it costs you a unit.
The win-rate line starts after 10 games with a result.
| Date | Map | Result | Last 10 |
|---|---|---|---|
| 2026-10-29 | Megastructure | — | — |
| 2026-10-25 | Tuonela LE | Loss | — |
| 2026-03-17 | Taito Citadel LE◆ | Win | — |
| 2026-03-14 | Ruby Rock LE◆ | Win | — |
| 2026-03-08 | White Rabbit LE◆ | Win | — |
| 2026-03-08 | Winter Madness LE◆ | Win | — |
| 2026-03-08 | Tourmaline LE | Loss | — |