AI coach reference
Ability reference
Every named ability the engine knows about, grouped by the unit that casts it. 92 abilities across 84 units and structures. Numbers are pinned to patch 5.0.13.
Each row shows energy or cooldown cost, cast range and effect radius (when those apply), and any research the ability needs first. Auto-attacks and passive auras baked into the unit aren't listed here — only choices a player makes during a fight.
Terran
SCV
worker · Terran
- Target
RepairSCV restores HP on a Mechanical unit or Terran building, draining minerals and gas
Range0.6NoteMultiple SCVs can repair the same target in parallel.
Banshee
unit · Terran
- Toggle
Cloaking FieldBanshee cloaks; drains 1.26 energy/sec while cloaked
Energy25RequiresCloaking Field (100/100, 79s · Starport Tech Lab)
Battlecruiser
unit · Terran · 2 abilities
- Target
Yamato CannonBattlecruiser winds up for ~2 seconds, then fires for 240 damage on a single target
Cooldown71sRange10NoteRange extends to 20 once the shot fires. - Target
Tactical JumpBattlecruiser teleports to any visible point on the map after a 5-second wind-up
Cooldown71s
Cyclone
unit · Terran
- Target
Lock OnCyclone locks on a target for 14s, attacking through fog at increased rate
Cooldown4sRange7Duration14s
Ghost
unit · Terran · 4 abilities
- Target
Steady TargetingGhost channels for ~1.43s, then deals 130 damage (+40 vs Psionic) ignoring armor; biological-only
Energy50Range10NoteChannel can be interrupted by damage or moving the Ghost. - Area
EMP RoundDrains 100 shields and 100 energy in a 1.5-tile radius
Energy75Range10Radius1.5 - Toggle
Personal CloakingGhost cloaks; drains ~1.3 energy/sec while cloaked
Energy25 - Area
Tactical Nuclear StrikeGhost calls down a nuke that deals 300 damage (+200 to structures) in a 8-tile radius after a 14-second wind-up
Range12Radius8Duration14sNoteVisible to the opponent during the channel; killing the casting Ghost cancels the strike.
Hellbat
unit · Terran
- Toggle
Transformation ServosToggle between Hellion (4 range, ground-light bonus) and Hellbat (melee, more HP)
Cooldown4sNoteMode change has a ~4s delay; don't mid-fight unless safe.
Hellion
unit · Terran
- Toggle
Transformation ServosToggle between Hellion (4 range, ground-light bonus) and Hellbat (melee, more HP)
Cooldown4sNoteMode change has a ~4s delay; don't mid-fight unless safe.
Liberator
unit · Terran
- Toggle
Defender ModeLiberator deploys an anti-ground siege zone (5 range, 75 dmg vs ground in a small AoE) but can't attack air
Cooldown4s
Liberator (AG)
unit · Terran
- Toggle
Defender ModeLiberator deploys an anti-ground siege zone (5 range, 75 dmg vs ground in a small AoE) but can't attack air
Cooldown4s
Marauder
unit · Terran · 2 abilities
- Instant
Stim+50% attack speed and +50% movement speed for 11 seconds; costs 10 HP
Duration11sRequiresStim (100/100, 121s · Barracks Tech Lab) - Passive
Concussive Shells (passive)Marauder attacks slow non-Massive targets by 50% for 1.4 seconds
RequiresConcussive Shells (50/50, 43s · Barracks Tech Lab)
Marine
unit · Terran
- Instant
Stim+50% attack speed and +50% movement speed for 11 seconds; costs 10 HP
Duration11sRequiresStim (100/100, 121s · Barracks Tech Lab)
Medivac
unit · Terran · 2 abilities
- Instant
Ignite AfterburnersMedivac speed +70% for 8 seconds
Cooldown14sDuration8s - Passive
HealHeals biological allies in 4 range for ~12.6 HP/s; costs 1 energy per 4 HP
Range4NoteAuto-cast on by default; needs 5 energy to start a heal channel.
Raven
unit · Terran · 4 abilities
- Target
Auto-TurretDrops a turret with 18 damage and 6 range; lasts 9 seconds
Energy50Range7Duration9s - Area
Anti-Armor MissileRemoves 3 armor from enemy units in a 3-tile radius for 21 seconds
Energy75Range10Radius3Duration21s - Target
Interference MatrixDisables a Mechanical or Psionic unit's attacks and abilities for 11 seconds
Energy75Range9Duration11s - Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Reaper
unit · Terran · 3 abilities
- Area
KD8 ChargeReaper throws a grenade that knocks back targets and deals 5 damage
Cooldown14sRange5Radius2 - Passive
Combat DrugsReaper regenerates 2.8 HP/s after 7 seconds out of combat
- Passive
Jet PackReaper can traverse cliffs vertically
Siege Tank
unit · Terran
- Toggle
Siege ModeSiege Tank deploys; gains 13 range, 35 base damage with splash, but immobile
Cooldown4s
Siege Tank (Sieged)
unit · Terran
- Toggle
Siege ModeSiege Tank deploys; gains 13 range, 35 base damage with splash, but immobile
Cooldown4s
Thor
unit · Terran
- Toggle
High Impact PayloadToggle Thor between Explosive (anti-air vs Light) and 250mm Cannons (anti-air vs Massive)
Cooldown1.4s
Viking
unit · Terran
- Toggle
Viking ModeToggle between Fighter (air, ranged) and Assault (ground, walker)
Cooldown4s
Viking (Assault)
unit · Terran
- Toggle
Viking ModeToggle between Fighter (air, ranged) and Assault (ground, walker)
Cooldown4s
Widow Mine
unit · Terran
- Toggle
Widow Mine BurrowBurrows. Auto-fires Sentinel Missiles for 125 (+35 vs shields) splash on the first target in 5 range
Cooldown29sNoteAfter firing, must wait the cooldown before the next missile.
Widow Mine (Burrowed)
unit · Terran
- Toggle
Widow Mine BurrowBurrows. Auto-fires Sentinel Missiles for 125 (+35 vs shields) splash on the first target in 5 range
Cooldown29sNoteAfter firing, must wait the cooldown before the next missile.
Barracks
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Barracks (Flying)
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Bunker
structure · Terran · 2 abilities
- Instant
SalvageRefunds 75% of the building's mineral and gas cost over 5 seconds
Cooldown5s - Instant
SalvageRefunds 75% of the structure's mineral and gas cost over a brief unbuild
NoteAvailable on Bunker (4s), Missile Turret (4s), and Sensor Tower (3.57s).
Command Center
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Command Center (Flying)
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Factory
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Factory (Flying)
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Ghost Academy
structure · Terran
- Instant
Build NukeGhost Academy builds a Nuclear Warhead (200 minerals, 200 gas, 80s) for the next Tactical Nuclear Strike
NoteEach Ghost Academy stores at most one nuke at a time.
Missile Turret
structure · Terran · 2 abilities
- Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15. - Instant
SalvageRefunds 75% of the structure's mineral and gas cost over a brief unbuild
NoteAvailable on Bunker (4s), Missile Turret (4s), and Sensor Tower (3.57s).
Orbital Command
structure · Terran · 3 abilities
- Area
Scanner SweepReveals a 13-tile radius for 12 seconds; detects cloaked and burrowed units
Energy50Range13Radius13Duration12s - Target
Calldown MULEDrops a MULE for 64 seconds that mines minerals at ~2× SCV rate
Energy50Range7Duration64s - Target
Calldown Extra SuppliesAdds 8 supply to a Supply Depot for the rest of the game
Energy50Range7
Orbital Command (Flying)
structure · Terran · 3 abilities
- Area
Scanner SweepReveals a 13-tile radius for 12 seconds; detects cloaked and burrowed units
Energy50Range13Radius13Duration12s - Target
Calldown MULEDrops a MULE for 64 seconds that mines minerals at ~2× SCV rate
Energy50Range7Duration64s - Target
Calldown Extra SuppliesAdds 8 supply to a Supply Depot for the rest of the game
Energy50Range7
Planetary Fortress
structure · Terran
- Passive
Planetary DefenseAuto-attacks ground enemies within 6 range for 40 splash damage
NoteComes baked into the Planetary Fortress upgrade. Cannot lift off.
Sensor Tower
structure · Terran · 2 abilities
- Passive
RadarReveals enemy presence within 22 tiles as red exclamation indicators in the fog of war
- Instant
SalvageRefunds 75% of the structure's mineral and gas cost over a brief unbuild
NoteAvailable on Bunker (4s), Missile Turret (4s), and Sensor Tower (3.57s).
Starport
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Starport (Flying)
structure · Terran
- Toggle
Lift OffTerran building lifts off and can fly to a new location
NoteAvailable on Command Center, Orbital, Barracks, Factory, Starport.
Supply Depot
structure · Terran
- Toggle
Lower / RaiseSupply Depot lowers under the ground or raises back up to block path
Supply Depot (Lowered)
structure · Terran
- Toggle
Lower / RaiseSupply Depot lowers under the ground or raises back up to block path
Protoss
Adept
unit · Protoss
- Target
Psionic TransferAdept projects an invulnerable Shade for 7 seconds; on expiry the Adept teleports to the Shade
Cooldown11sRange7Duration7s
Carrier
unit · Protoss
- Instant
Build InterceptorCarrier builds an Interceptor (15 minerals, 9s); holds up to 8 that auto-engage with the Carrier's target
Colossus
unit · Protoss
- Passive
Cliff WalkColossus can step over cliffs and across ramps
Dark Templar
unit · Protoss · 3 abilities
- Passive
Permanent CloakAlways cloaked unless detected; no energy cost
NoteBuilt into Dark Templars, Observers, Banshee + Ghost (with research). Mothership uses Cloaking Field instead, which is timed. - Target
Shadow StrideDark Templar blinks 8 tiles to a target location
Cooldown14sRange8RequiresShadow Stride (100/100, 121s · Dark Shrine) - Target
Archon MergeSacrifices two Templar (any combination of High and Dark) to morph into an Archon
Duration8.57sNoteThe Archon spawns with the combined HP/shields of the two Templar.
Disruptor
unit · Protoss
- Area
Purification NovaDisruptor launches a nova that detonates after 2.1 seconds for 100 damage (+100 vs shields) in a 1.5-tile radius
Cooldown17sRange1.5Radius1.5
High Templar
unit · Protoss · 3 abilities
- Area
Psionic StormDeals up to 110 damage over 6 seconds in a 2-tile radius
Energy75Cooldown1.43sRange8Radius2Duration6sNoteStorms don't stack — overlapping casts waste damage. - Target
FeedbackDrains all energy from a target and deals 0.5 damage per energy point drained
Energy50Range10 - Target
Archon MergeSacrifices two Templar (any combination of High and Dark) to morph into an Archon
Duration8.57sNoteThe Archon spawns with the combined HP/shields of the two Templar.
Immortal
unit · Protoss
- Passive
BarrierAuto-triggers on first damage taken, absorbing up to 100 damage for 2 seconds
Cooldown32sDuration2s
Mothership
unit · Protoss · 3 abilities
- Area
Time WarpSlows enemy attack and movement speed by 40% in a 3.75-tile area for 9 seconds
Cooldown60sRange9Radius3.75Duration9s - Area
Mass RecallMothership channels for 4 seconds, then recalls all owned units in a 5-tile area to itself
Cooldown89sRange500Radius5 - Instant
Cloaking FieldCloaks all friendly units and structures within 5 tiles of the Mothership for 20 seconds
Cooldown50sRadius5Duration20s
Observer
unit · Protoss · 3 abilities
- Passive
Permanent CloakAlways cloaked unless detected; no energy cost
NoteBuilt into Dark Templars, Observers, Banshee + Ghost (with research). Mothership uses Cloaking Field instead, which is timed. - Toggle
Surveillance ModeObserver roots to gain +2 sight range; can't move while active
Cooldown4s - Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Observer (Siege)
unit · Protoss · 3 abilities
- Passive
Permanent CloakAlways cloaked unless detected; no energy cost
NoteBuilt into Dark Templars, Observers, Banshee + Ghost (with research). Mothership uses Cloaking Field instead, which is timed. - Toggle
Surveillance ModeObserver roots to gain +2 sight range; can't move while active
Cooldown4s - Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Oracle
unit · Protoss · 3 abilities
- Toggle
Pulsar BeamActivates Oracle's ground-only beam (15 dmg, +7 vs Light); drains ~1.96 energy/sec while active
Energy25NoteCannot fire when energy reaches 0. - Area
RevelationReveals enemy units and structures (cloaked and burrowed too) in a 6-tile area for 20 seconds
Energy25Cooldown10sRange12Radius6Duration20s - Area
Stasis WardDrops a cloaked ward (lasts 90s); enemies that approach trigger a 4-tile, 21.5s stasis
Energy50Range6Radius4Duration90s
Phoenix
unit · Protoss
- Target
Graviton BeamPhoenix lifts a target ground unit for 7 seconds; the Phoenix can't move while channeling
Energy50Range4Duration7sNoteThe Phoenix can still attack air targets while channeling.
Sentry
unit · Protoss · 3 abilities
- Area
Force FieldDrops an impassable barrier (1.7-tile radius) for 11 seconds
Energy50Range9Radius1.7Duration11s - Instant
Guardian ShieldAllies inside a 4.5-tile aura take 2 less ranged damage per hit for 12.86 seconds
Energy75Radius4.5Duration12.86s - Target
HallucinationSentry creates illusory copies of a chosen Protoss unit; the copies deal no damage and can't cast
Energy75
Stalker
unit · Protoss
- Target
BlinkStalker teleports up to 8 tiles to a non-fogged target location
Cooldown7sRange8RequiresBlink (150/150, 121s · Twilight Council)
Void Ray
unit · Protoss
- Instant
Prismatic AlignmentVoid Ray gains +6 damage vs Armored for 14.3 seconds at the cost of 25% movement speed
Cooldown42.9sDuration14.3s
Warp Prism
unit · Protoss
- Toggle
Phasing ModeWarp Prism roots in 1.07s and projects a Pylon-like power field for warp-ins
Radius6
Warp Prism (Phasing)
unit · Protoss
- Toggle
Phasing ModeWarp Prism roots in 1.07s and projects a Pylon-like power field for warp-ins
Radius6
Zealot
unit · Protoss
- Target
ChargeZealot dashes toward an attack target, briefly hitting top speed 10.4
Cooldown7sRange4Duration2.5sRequiresCharge (100/100, 100s · Twilight Council)
Nexus
structure · Protoss · 4 abilities
- Target
Chrono BoostSpeeds up production at the target structure by +50% for 20 seconds
Energy50Duration20s - Area
Strategic RecallNexus recalls allied units in a 6.5-tile area to itself after a 4-second channel
Energy50Radius6.5 - Target
Battery OverchargeTargets a Shield Battery; for 14 seconds it restores shields at +50% rate without draining energy
Energy50Range9Duration14s - Target
Energy RechargeInstantly restores 50 energy to a friendly caster within 12 tiles of the Nexus
Energy50Cooldown45sRange12
Photon Cannon
structure · Protoss
- Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Shield Battery
structure · Protoss
- Passive
RestoreChannels to restore up to 50 shields/sec to a friendly unit in 6 tiles, at 1 energy per 3 shields
Range6
Zerg
Drone
worker · Zerg
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Baneling
unit · Zerg · 2 abilities
- Area
Volatile BurstBaneling detonates on contact for 20 damage (+15 vs Light, +60 vs Buildings) in a 2.2-tile radius
Range2Radius2.2NoteLurking variant: Burrow then unborrow under enemies for an instant explosion. - Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Brood Lord
unit · Zerg
- Passive
Swarm SeedsBrood Lord's ranged attack also spawns 2 melee Broodlings on the target with 5.71-second timed life
Corruptor
unit · Zerg
- Target
Caustic SprayChannels on an enemy structure for 7 dmg/s ramping to 35 dmg/s after a 4.29s wind-up
Cooldown32.14sRange6NoteTargets structures only. Doesn't cost energy.
Hydralisk
unit · Zerg · 2 abilities
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive) - Instant
LungeHydralisk briefly doubles movement speed for 0.71 seconds
Cooldown10sDuration0.71sRequiresMuscular Augments (100/100, 71s · Hydralisk Den)
Infestor
unit · Zerg · 4 abilities
- Area
Fungal GrowthSlows enemy movement by 75% in a 2.25-tile area for 3 seconds and deals 25 damage
Energy75Range10Radius2.25Duration3s - Target
Neural ParasiteMind-controls a non-Heroic enemy unit for 11 seconds; tether breaks past 14 tiles
Energy100Range8Duration11s - Area
Microbial ShroudGround units in a 3.5-tile area take 50% less damage from ranged air attacks for 11 seconds
Energy100Range9Radius3.5Duration11s - Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Lurker
unit · Zerg
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Lurker (Burrowed)
unit · Zerg
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Mutalisk
unit · Zerg
- Passive
Tissue RegenerationMutalisk regenerates 1.4 HP/s (vs the standard ~0.27 HP/s for other Zerg)
Overlord
unit · Zerg
- Toggle
Generate CreepOverlord drops creep beneath itself while stationary; useful for tumor-less creep extension
NoteRequires Lair tech.
Overlord (Transport)
unit · Zerg
- Toggle
Generate CreepOverlord drops creep beneath itself while stationary; useful for tumor-less creep extension
NoteRequires Lair tech.
Overseer
unit · Zerg · 4 abilities
- Instant
Spawn ChangelingOverseer spawns a Changeling that morphs into an enemy unit for scouting (lasts 107 seconds)
Energy50Duration107sNoteChangeling appears as the opponent's unit until they kill it or it expires. - Target
ContaminateLocks an enemy structure out of producing units or researching upgrades for 21 seconds
Energy125Range3Duration21s - Toggle
Oversight ModeOverseer roots in 0.54s to gain +25% sight radius; can't move while active
- Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Overseer (Siege)
unit · Zerg · 4 abilities
- Instant
Spawn ChangelingOverseer spawns a Changeling that morphs into an enemy unit for scouting (lasts 107 seconds)
Energy50Duration107sNoteChangeling appears as the opponent's unit until they kill it or it expires. - Target
ContaminateLocks an enemy structure out of producing units or researching upgrades for 21 seconds
Energy125Range3Duration21s - Toggle
Oversight ModeOverseer roots in 0.54s to gain +25% sight radius; can't move while active
- Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Queen
unit · Zerg · 3 abilities
- Target
Inject LarvaAdds 3 Larva to a Hatchery / Lair / Hive 29 seconds after the cast
Energy25Cooldown1.8sRange1NoteThe single highest-impact macro ability in the game. - Target
Creep TumorDrops a 50-HP creep-spreading tumor that can chain-spawn new tumors within 10 tiles every 11 seconds
Energy25Range1 - Target
TransfusionHeals a friendly Biological unit or structure for 75 HP instantly
Energy50Cooldown1sRange7
Ravager
unit · Zerg · 2 abilities
- Area
Corrosive BileRavager fires a 60-damage AoE projectile after a 2-second wind-up; lands in a 0.5-tile radius
Cooldown7sRange9Radius0.5NoteDestroys Force Fields outright. Useful for clearing chokes. - Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Roach
unit · Zerg · 2 abilities
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive) - Passive
Rapid RegenerationRoach regenerates 7 HP/s while burrowed
Swarm Host
unit · Zerg · 2 abilities
- Instant
Spawn LocustsSwarm Host launches 2 Locusts that fly 16 tiles, land, and attack for 18 seconds
Cooldown43sRange16Duration18s - Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Ultralisk
unit · Zerg · 2 abilities
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive) - Passive
FrenziedUltralisk is immune to snare, stun, mind control, and movement-altering effects
Viper
unit · Zerg · 4 abilities
- Target
AbductPulls a single target unit (friend or foe) to the Viper's location
Energy75Range9 - Area
Blinding CloudDrops a cloud that reduces enemy ground/structure ranged attacks to melee in a 2-tile radius for 5.71 seconds
Energy100Range10Radius2Duration5.71s - Target
Parasitic BombAttaches to an enemy air unit and deals 120 damage over 7 seconds to it and air units within 3 tiles
Energy125Range8Radius3Duration7s - Target
ConsumeDrains 150 HP from a friendly structure over 14 seconds to give the Viper 50 energy
Cooldown1sRange7Duration14s
Zergling
unit · Zerg
- Toggle
BurrowMost Zerg ground units can burrow to hide and regenerate; requires Detection to spot
RequiresBurrow (100/100, 71s · Hatchery / Lair / Hive)
Nydus Network
structure · Zerg
- Target
Spawn Nydus WormNydus Network surfaces a worm at any visible location for 75 / 75; the worm transports units across the map
Cooldown14sNoteThe worm is briefly vulnerable while emerging.
Spine Crawler
structure · Zerg
- Toggle
Uproot / RootSpine/Spore Crawler uproots and walks slowly, then re-roots to attack
Cooldown12s
Spine Crawler (Uprooted)
structure · Zerg
- Toggle
Uproot / RootSpine/Spore Crawler uproots and walks slowly, then re-roots to attack
Cooldown12s
Spore Crawler
structure · Zerg · 2 abilities
- Toggle
Uproot / RootSpine/Spore Crawler uproots and walks slowly, then re-roots to attack
Cooldown12s - Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.
Spore Crawler (Uprooted)
structure · Zerg · 2 abilities
- Toggle
Uproot / RootSpine/Spore Crawler uproots and walks slowly, then re-roots to attack
Cooldown12s - Passive
DetectorReveals cloaked, burrowed, and hallucinated units within range
NoteRange varies by source: most detectors 11, Observer 11–15.