AI coach reference
Unit reference
Every StarCraft 2 unit and structure the engine knows about, with the same numbers the AI coach reads. Pinned to patch 5.0.13. If you spot a value that's off, send a note to team@starcraft2.ai.
Terran
workers
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50/0 | 1 | 12s | 45 | 0.375 | 3.94 | 1 | Biological/Light/Mechanical | 4.7 | 0.2 | Ground | Ground | — |
units
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 150/100 | 3 | 43s | 140 | 0.625 | 3.85 | — | Light/Mechanical | 13.5 | 6 | Ground | Air | — | |
| 400/300 | 6 | 64s | 550 | 1.25 | 2.62 | — | Armored/Mechanical/Massive | 50.0 | 6 | Both | Air | — | |
| 150/100 | 3 | 32s | 120 | 0.625 | 4.13 | 2 | Armored/Mechanical | 25.4 | 5 | Both | Ground | — | |
| 150/125 | 2 | 29s | 125 | 0.375 | 3.94 | 2 | Biological/Light/Psionic | 9.3 | 6 | Both | Ground | +10 vs Light | |
| 100/0 | 2 | 21s | 135 | 0.625 | 3.13 | 2 | Biological/Light/Mechanical | 12.6 | 2 | Ground | Ground | +12 vs Light | |
| 100/0 | 2 | 21s | 90 | 0.625 | 4.13 | 2 | Light/Mechanical | 4.5 | 5 | Ground | Ground | +6 vs Light | |
| 150/125 | 3 | 43s | 180 | 0.75 | 4.72 | — | Armored/Mechanical | 3.9 | 5 | Air | Air | — | |
| 150/125 | 3 | 43s | 180 | 0.75 | 4.72 | — | Armored/Mechanical | 3.9 | 5 | Air | Air | — | |
| 100/25 | 2 | 21s | 125 | 0.5625 | 3.15 | 2 | Armored/Biological | 9.3 | 6 | Ground | Ground | +10 vs Armored | |
| 50/0 | 1 | 18s | 45 | 0.375 | 3.15 | 1 | Biological/Light | 9.8 | 5 | Both | Ground | — | |
| 100/100 | 2 | 30s | 150 | 0.75 | 3.5 | +8 | Armored/Mechanical | — | — | None | Air | — | |
| 0/0 | 0 | 0s | 60 | 0.375 | 3.94 | 1 | Light/Mechanical | — | — | None | Ground | — | |
| 100/150 | 2 | 34s | 140 | 0.75 | 3.85 | — | Light/Mechanical | — | — | None | Air | — | |
| 50/50 | 1 | 32s | 60 | 0.375 | 3.75 | 1 | Biological/Light | 5.1 | 5 | Ground | Ground | — | |
| 150/125 | 3 | 32s | 175 | 0.75 | 3.15 | 4 | Armored/Mechanical | 20.3 | 7 | Ground | Ground | — | |
| 150/125 | 3 | 32s | 175 | 0.75 | 3.15 | 4 | Armored/Mechanical | 20.3 | 7 | Ground | Ground | — | |
| 300/200 | 6 | 43s | 400 | 1 | 2.62 | 4 | Armored/Mechanical/Massive | 33.0 | 7 | Both | Ground | +6 vs Light (Javelin Missile Launchers (default anti-air): 6 base + 6 vs Light, four missiles with splash.) | |
| 125/75 | 2 | 30s | 135 | 0.625 | 3.85 | — | Armored/Mechanical | 7.0 | 9 | Air | Air | +4 vs Armored | |
| 125/75 | 2 | 30s | 135 | 0.625 | 3.85 | — | Armored/Mechanical | 7.0 | 9 | Air | Ground | — | |
| 75/25 | 2 | 21s | 90 | 0.375 | 3.94 | 2 | Light/Mechanical | 4.3 | 5 | Both | Ground | — | |
| 75/25 | 2 | 21s | 90 | 0.375 | 3.94 | 2 | Light/Mechanical | 4.3 | 5 | Both | Ground | — |
structures
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 150/100 | 0 | 46s | 750 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 46s | 1000 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 46s | 1000 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Air | — | |
| 50/50 | 0 | 36s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 50/25 | 0 | 18s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 29s | 400 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 400/0 | 0 | 71s | 1500 | 5×5 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 400/0 | 0 | 71s | 1500 | 5×5 | — | — | Armored/Mechanical/Structure | — | — | None | Air | — | |
| 125/0 | 0 | 25s | 850 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 43s | 1250 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 43s | 1250 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Air | — | |
| 50/50 | 0 | 36s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 50/25 | 0 | 18s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/150 | 0 | 46s | 750 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/50 | 0 | 29s | 1250 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 18s | 250 | 2×2 | — | — | Armored/Mechanical/Structure | 19.7 | 7 | Air | Ground | — | |
| 150/0 | 0 | 25s | 1500 | 5×5 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 25s | 1500 | 5×5 | — | — | Armored/Mechanical/Structure | — | — | None | Air | — | |
| 150/150 | 0 | 36s | 1500 | 5×5 | — | — | Armored/Mechanical/Structure | 28.0 | 6 | Ground | Ground | — | |
| 75/0 | 0 | 21s | 500 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 75/0 | 0 | 21s | 500 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 125/100 | 0 | 18s | 200 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 36s | 1300 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 36s | 1300 | 3×3 | — | — | Armored/Mechanical/Structure | — | — | None | Air | — | |
| 50/50 | 0 | 36s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 50/25 | 0 | 18s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 21s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 21s | 400 | 2×2 | — | — | Armored/Mechanical/Structure | — | — | None | Ground | — |
Protoss
workers
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50/0 | 1 | 12s | 20/20 | 0.375 | 3.94 | 1 | Light/Mechanical | 4.7 | 0.2 | Ground | Ground | — |
units
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 100/25 | 2 | 30s | 70/70 | 0.5 | 3.5 | 2 | Biological/Light | 6.2 | 4 | Ground | Ground | +12 vs Light (Glaive Cannon: 10 base + 12 vs Light. Resonating Glaives upgrade increases attack speed by 45% but does not change the bonus value.) | |
| 0/0 | 4 | 9s | 10/350 | 0.625 | 3.94 | 4 | Psionic/Massive | 20.0 | 3 | Both | Ground | +10 vs Biological (Splash damage: 25 base + 10 vs Biological, 100/50/25% radius falloff.) | |
| 350/250 | 6 | 64s | 300/150 | 1 | 2.62 | — | Armored/Massive/Mechanical | 2.3 | 8 | Both | Air | — | |
| 300/200 | 6 | 54s | 250/100 | 0.75 | 2.62 | 8 | Armored/Massive/Mechanical | 9.3 | 7 | Ground | Ground | +5 vs Light (Thermal Lances: 10×2 base + 5×2 vs Light. Linear AOE — entire line in front.) | |
| 125/125 | 2 | 39s | 40/80 | 0.375 | 3.94 | 1 | Biological/Light/Psionic | 37.2 | 0.1 | Ground | Ground | — | |
| 150/150 | 4 | 36s | 100/100 | 0.625 | 3.15 | 4 | Armored/Mechanical | 5.9 | 13 | Ground | Ground | +55 vs Shields (Purification Nova (the orb): 145 base + 55 vs Shields. Catastrophic splash; main basic attack.) | |
| 50/150 | 2 | 39s | 40/40 | 0.375 | 2.62 | 2 | Biological/Light/Psionic | 3.2 | 6 | Ground | Ground | — | |
| 250/100 | 4 | 39s | 200/100 | 0.75 | 3.15 | 4 | Armored/Mechanical | 17.5 | 6 | Ground | Ground | +30 vs Armored (Solarite Lance: 20 base + 30 vs Armored = 50 vs Armored.) | |
| 400/400 | 8 | 89s | 350/350 | 1.25 | 2.62 | — | Armored/Massive/Mechanical/Psionic/Heroic | 3.8 | 7 | Both | Air | — | |
| 25/75 | 1 | 18s | 40/30 | 0.5 | 2.63 | — | Light/Mechanical | — | — | None | Air | — | |
| 25/75 | 1 | 18s | 40/30 | 0.5 | 2.63 | — | Light/Mechanical | — | — | None | Air | — | |
| 150/150 | 3 | 37s | 100/60 | 0.625 | 5.6 | — | Armored/Mechanical/Psionic | 24.6 | 4 | Ground | Air | +7 vs Light (Pulsar Beam: 15 base + 7 vs Light. Drains 4 energy per attack.) | |
| 150/100 | 2 | 25s | 120/60 | 0.625 | 5.95 | — | Light/Mechanical | 6.3 | 5 | Air | Air | — | |
| 50/100 | 2 | 23s | 40/40 | 0.5 | 3.15 | 2 | Mechanical/Psionic | 8.5 | 5 | Both | Ground | — | |
| 125/50 | 2 | 27s | 80/80 | 0.625 | 4.13 | 2 | Armored/Mechanical | 9.7 | 6 | Both | Ground | +5 vs Armored | |
| 250/175 | 4 | 43s | 200/100 | 0.75 | 3.15 | — | Armored/Mechanical/Massive | 12.7 | 13 | Both | Air | +22 vs Massive (Disintegration (anti-air): 30 base + 22 vs Massive = 52 vs Massive. Anti-ground (Resonance Coil) is 30 base, no bonus.) | |
| 250/150 | 4 | 43s | 150/100 | 0.75 | 3.5 | — | Armored/Mechanical | 16.7 | 6 | Both | Air | — | |
| 250/0 | 2 | 36s | 80/100 | 0.75 | 4.13 | +8 | Armored/Mechanical/Psionic | — | — | None | Air | — | |
| 250/0 | 2 | 36s | 80/100 | 0.75 | 4.13 | +8 | Armored/Mechanical/Psionic | — | — | None | Air | — | |
| 100/0 | 2 | 27s | 100/50 | 0.5 | 3.15 | 1 | Biological/Light | 9.3 | 0.1 | Ground | Ground | — |
structures
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 75/0 | 0 | 21s | 300/300 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 75/0 | 0 | 21s | 300/300 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 36s | 550/550 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/150 | 0 | 71s | 500/500 | 2×2 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 300/200 | 0 | 43s | 500/500 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 32s | 400/400 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 46s | 500/500 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 400/0 | 0 | 71s | 1000/1000 | 5×5 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 29s | 150/150 | 2×2 | — | — | Armored/Structure | 16.0 | 7 | Both | Ground | — | |
| 100/0 | 0 | 18s | 200/200 | 2×2 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 18s | 200/200 | 2×2 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/150 | 0 | 46s | 500/500 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 46s | 450/450 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 29s | 200/200 | 2×2 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/150 | 0 | 43s | 600/600 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/200 | 0 | 36s | 500/500 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 36s | 500/500 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — | |
| 0/0 | 0 | 7s | 500/500 | 3×3 | — | — | Armored/Structure | — | — | None | Ground | — |
Zerg
workers
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50/0 | 1 | 12s | 40 | 0.375 | 3.94 | 1 | Biological/Light | 4.7 | 0.2 | Ground | Ground | — |
units
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 25/25 | 0.5 | 14s | 30 | 0.375 | 3.5 | 1 | Biological | — | 0.25 | Ground | Ground | +19 vs Light (Volatile Burst (kamikaze): 16 base + 19 vs Light = 35 vs Light.); +80 vs Structure | |
| 150/150 | 2 | 24s | 225 | 0.75 | 1.97 | — | Armored/Biological/Massive | 11.2 | 10 | Ground | Air | — | |
| 150/100 | 2 | 29s | 200 | 0.75 | 4.7 | — | Armored/Biological | 10.3 | 6 | Air | Air | — | |
| 100/50 | 2 | 24s | 90 | 0.5 | 3.15 | 2 | Biological/Light | 20.3 | 5 | Both | Ground | — | |
| 100/150 | 2 | 36s | 90 | 0.75 | 2.62 | 2 | Armored/Biological/Psionic | — | — | None | Ground | — | |
| 50/100 | 1 | 18s | 190 | 0.625 | 4.13 | 4 | Armored/Biological | 14.0 | 8 | Ground | Ground | +10 vs Armored (Spine Crawler Rangefinder (line-AOE): 20 base + 10 vs Armored. Lurkers must be burrowed to attack.) | |
| 50/100 | 1 | 18s | 190 | 0.625 | 4.13 | 4 | Armored/Biological | 14.0 | 8 | Ground | Ground | — | |
| 100/100 | 2 | 24s | 120 | 0.5 | 5.6 | — | Biological/Light | 8.3 | 3 | Both | Air | — | |
| 100/0 | 0 | 18s | 200 | 0.75 | 0.902 | +8 | Armored/Biological | — | — | None | Air | — | |
| 100/0 | 0 | 18s | 200 | 0.75 | 0.902 | +8 | Armored/Biological | — | — | None | Air | — | |
| 50/50 | 0 | 12s | 200 | 0.75 | 2.625 | — | Armored/Biological | — | — | None | Air | — | |
| 50/50 | 0 | 12s | 200 | 0.75 | 2.625 | — | Armored/Biological | — | — | None | Air | — | |
| 175/0 | 2 | 36s | 175 | 0.625 | 1.4 | — | Biological/Psionic | 12.7 | 7 | Both | Ground | — | |
| 25/75 | 1 | 12s | 120 | 0.625 | 3.85 | 2 | Biological | 14.0 | 6 | Ground | Ground | — | |
| 75/25 | 2 | 19s | 145 | 0.625 | 3.15 | 2 | Armored/Biological | 11.2 | 4 | Ground | Ground | — | |
| 100/75 | 3 | 29s | 160 | 0.75 | 3.15 | 4 | Armored/Biological | — | — | None | Ground | — | |
| 275/200 | 6 | 39s | 500 | 1 | 4.13 | 8 | Armored/Biological/Massive | 57.4 | 1 | Ground | Ground | — | |
| 100/200 | 3 | 29s | 150 | 0.75 | 4.13 | — | Armored/Biological/Psionic | — | — | None | Air | — | |
| 25/0 | 0.5 | 17s | 35 | 0.375 | 4.13 | 1 | Biological/Light | 10.1 | 0.1 | Ground | Ground | — |
structures
| Name | M / G | Sup | Build | HP / Sh | Size | Move | Cargo | Armor type | DPS | Range | Attacks | Layer | Bonus damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 100/50 | 0 | 43s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 0/0 | 0 | 11s | 50 | 1×1 | — | — | Biological/Structure | — | — | None | Ground | — | |
| 75/0 | 0 | 25s | 750 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 25/0 | 0 | 21s | 500 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 25/0 | 0 | 21s | 500 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 100/150 | 0 | 71s | 1000 | 2×2 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 300/0 | 0 | 71s | 1500 | 5×5 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 200/150 | 0 | 71s | 2500 | 5×5 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 100/100 | 0 | 29s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 100/100 | 0 | 36s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 150/100 | 0 | 57s | 2000 | 5×5 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 100/150 | 0 | 57s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 150/200 | 0 | 36s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 50/50 | 0 | 14s | 200 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 150/0 | 0 | 39s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 200/0 | 0 | 46s | 1000 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 100/0 | 0 | 36s | 300 | 2×2 | — | — | Armored/Biological/Structure | 18.9 | 7 | Ground | Ground | — | |
| 100/0 | 0 | 36s | 300 | 2×2 | — | — | Armored/Biological/Structure | 18.9 | 7 | None | Ground | — | |
| 200/200 | 0 | 71s | 850 | 2×2 | — | — | Armored/Biological/Structure | — | — | None | Ground | — | |
| 75/0 | 0 | 21s | 400 | 2×2 | — | — | Armored/Biological/Structure | 24.6 | 7 | Air | Ground | — | |
| 75/0 | 0 | 21s | 400 | 2×2 | — | — | Armored/Biological/Structure | 24.6 | 7 | None | Ground | — | |
| 150/200 | 0 | 46s | 850 | 3×3 | — | — | Armored/Biological/Structure | — | — | None | Ground | — |
Cost is shown as minerals / gas. Build time is in real seconds at Faster game speed. Size is the unit's collision radius in map units for mobile units (Marine 0.375, Marauder 0.5625, Tank 0.75, Thor 1.0) and the building footprint as N×N tiles for structures. Move is map units per second on Faster. Cargo shows the slots a unit takes inside a transport, or+8-style notation when the unit IS a transport. DPS is base attack damage divided by attack period — bonus damage stacks on top against the listed armor type. Layer is the world layer the unit occupies: Ground units can be attacked by anything, Air units only by attackers tagged Air or Both.
Click a unit name with a small ▶ marker to expand its upgrades and any per-row notes. Movement, cargo, and upgrades are filled in for the standard 1v1 ladder roster today; the rest show —until we backfill them.