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AI coach reference

Unit reference

Every StarCraft 2 unit and structure the engine knows about, with the same numbers the AI coach reads. Pinned to patch 5.0.13. If you spot a value that's off, send a note to team@starcraft2.ai.

Terran

workers

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
50/0112s450.3753.941Biological/Light/Mechanical4.70.2GroundGround

units

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
150/100343s1400.6253.85Light/Mechanical13.56GroundAir
400/300664s5501.252.62Armored/Mechanical/Massive50.06BothAir
150/100332s1200.6254.132Armored/Mechanical25.45BothGround
150/125229s1250.3753.942Biological/Light/Psionic9.36BothGround+10 vs Light
100/0221s1350.6253.132Biological/Light/Mechanical12.62GroundGround+12 vs Light
100/0221s900.6254.132Light/Mechanical4.55GroundGround+6 vs Light
150/125343s1800.754.72Armored/Mechanical3.95AirAir
150/125343s1800.754.72Armored/Mechanical3.95AirAir
100/25221s1250.56253.152Armored/Biological9.36GroundGround+10 vs Armored
50/0118s450.3753.151Biological/Light9.85BothGround
100/100230s1500.753.5+8Armored/MechanicalNoneAir
MULE0/000s600.3753.941Light/MechanicalNoneGround
100/150234s1400.753.85Light/MechanicalNoneAir
50/50132s600.3753.751Biological/Light5.15GroundGround
150/125332s1750.753.154Armored/Mechanical20.37GroundGround
150/125332s1750.753.154Armored/Mechanical20.37GroundGround
300/200643s40012.624Armored/Mechanical/Massive33.07BothGround+6 vs Light (Javelin Missile Launchers (default anti-air): 6 base + 6 vs Light, four missiles with splash.)
125/75230s1350.6253.85Armored/Mechanical7.09AirAir+4 vs Armored
125/75230s1350.6253.85Armored/Mechanical7.09AirGround
75/25221s900.3753.942Light/Mechanical4.35BothGround
75/25221s900.3753.942Light/Mechanical4.35BothGround

structures

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
Armory150/100046s7503×3Armored/Mechanical/StructureNoneGround
150/0046s10003×3Armored/Mechanical/StructureNoneGround
150/0046s10003×3Armored/Mechanical/StructureNoneAir
Barracks Reactor50/50036s4002×2Armored/Mechanical/StructureNoneGround
Barracks Tech Lab50/25018s4002×2Armored/Mechanical/StructureNoneGround
100/0029s4003×3Armored/Mechanical/StructureNoneGround
400/0071s15005×5Armored/Mechanical/StructureNoneGround
400/0071s15005×5Armored/Mechanical/StructureNoneAir
Engineering Bay125/0025s8503×3Armored/Mechanical/StructureNoneGround
150/100043s12503×3Armored/Mechanical/StructureNoneGround
150/100043s12503×3Armored/Mechanical/StructureNoneAir
Factory Reactor50/50036s4002×2Armored/Mechanical/StructureNoneGround
Factory Tech Lab50/25018s4002×2Armored/Mechanical/StructureNoneGround
Fusion Core150/150046s7503×3Armored/Mechanical/StructureNoneGround
150/50029s12503×3Armored/Mechanical/StructureNoneGround
100/0018s2502×2Armored/Mechanical/Structure19.77AirGround
150/0025s15005×5Armored/Mechanical/StructureNoneGround
150/0025s15005×5Armored/Mechanical/StructureNoneAir
150/150036s15005×5Armored/Mechanical/Structure28.06GroundGround
Refinery75/0021s5003×3Armored/Mechanical/StructureNoneGround
75/0021s5003×3Armored/Mechanical/StructureNoneGround
125/100018s2002×2Armored/Mechanical/StructureNoneGround
150/100036s13003×3Armored/Mechanical/StructureNoneGround
150/100036s13003×3Armored/Mechanical/StructureNoneAir
Starport Reactor50/50036s4002×2Armored/Mechanical/StructureNoneGround
Starport Tech Lab50/25018s4002×2Armored/Mechanical/StructureNoneGround
100/0021s4002×2Armored/Mechanical/StructureNoneGround
100/0021s4002×2Armored/Mechanical/StructureNoneGround

Protoss

workers

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
Probe50/0112s20/200.3753.941Light/Mechanical4.70.2GroundGround

units

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
100/25230s70/700.53.52Biological/Light6.24GroundGround+12 vs Light (Glaive Cannon: 10 base + 12 vs Light. Resonating Glaives upgrade increases attack speed by 45% but does not change the bonus value.)
Archon0/049s10/3500.6253.944Psionic/Massive20.03BothGround+10 vs Biological (Splash damage: 25 base + 10 vs Biological, 100/50/25% radius falloff.)
350/250664s300/15012.62Armored/Massive/Mechanical2.38BothAir
300/200654s250/1000.752.628Armored/Massive/Mechanical9.37GroundGround+5 vs Light (Thermal Lances: 10×2 base + 5×2 vs Light. Linear AOE — entire line in front.)
125/125239s40/800.3753.941Biological/Light/Psionic37.20.1GroundGround
150/150436s100/1000.6253.154Armored/Mechanical5.913GroundGround+55 vs Shields (Purification Nova (the orb): 145 base + 55 vs Shields. Catastrophic splash; main basic attack.)
50/150239s40/400.3752.622Biological/Light/Psionic3.26GroundGround
250/100439s200/1000.753.154Armored/Mechanical17.56GroundGround+30 vs Armored (Solarite Lance: 20 base + 30 vs Armored = 50 vs Armored.)
400/400889s350/3501.252.62Armored/Massive/Mechanical/Psionic/Heroic3.87BothAir
25/75118s40/300.52.63Light/MechanicalNoneAir
25/75118s40/300.52.63Light/MechanicalNoneAir
150/150337s100/600.6255.6Armored/Mechanical/Psionic24.64GroundAir+7 vs Light (Pulsar Beam: 15 base + 7 vs Light. Drains 4 energy per attack.)
150/100225s120/600.6255.95Light/Mechanical6.35AirAir
50/100223s40/400.53.152Mechanical/Psionic8.55BothGround
125/50227s80/800.6254.132Armored/Mechanical9.76BothGround+5 vs Armored
Tempest250/175443s200/1000.753.15Armored/Mechanical/Massive12.713BothAir+22 vs Massive (Disintegration (anti-air): 30 base + 22 vs Massive = 52 vs Massive. Anti-ground (Resonance Coil) is 30 base, no bonus.)
250/150443s150/1000.753.5Armored/Mechanical16.76BothAir
250/0236s80/1000.754.13+8Armored/Mechanical/PsionicNoneAir
250/0236s80/1000.754.13+8Armored/Mechanical/PsionicNoneAir
100/0227s100/500.53.151Biological/Light9.30.1GroundGround

structures

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
Assimilator75/0021s300/3003×3Armored/StructureNoneGround
75/0021s300/3003×3Armored/StructureNoneGround
Cybernetics Core150/0036s550/5503×3Armored/StructureNoneGround
Dark Shrine150/150071s500/5002×2Armored/StructureNoneGround
Fleet Beacon300/200043s500/5003×3Armored/StructureNoneGround
Forge150/0032s400/4003×3Armored/StructureNoneGround
Gateway150/0046s500/5003×3Armored/StructureNoneGround
400/0071s1000/10005×5Armored/StructureNoneGround
150/0029s150/1502×2Armored/Structure16.07BothGround
Pylon100/0018s200/2002×2Armored/StructureNoneGround
Pylon (Overcharged)100/0018s200/2002×2Armored/StructureNoneGround
Robotics Bay150/150046s500/5003×3Armored/StructureNoneGround
Robotics Facility150/100046s450/4503×3Armored/StructureNoneGround
100/0029s200/2002×2Armored/StructureNoneGround
Stargate150/150043s600/6003×3Armored/StructureNoneGround
Templar Archives150/200036s500/5003×3Armored/StructureNoneGround
Twilight Council150/100036s500/5003×3Armored/StructureNoneGround
Warp Gate0/007s500/5003×3Armored/StructureNoneGround

Zerg

workers

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
50/0112s400.3753.941Biological/Light4.70.2GroundGround

units

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
25/250.514s300.3753.51Biological0.25GroundGround+19 vs Light (Volatile Burst (kamikaze): 16 base + 19 vs Light = 35 vs Light.); +80 vs Structure
150/150224s2250.751.97Armored/Biological/Massive11.210GroundAir
150/100229s2000.754.7Armored/Biological10.36AirAir
100/50224s900.53.152Biological/Light20.35BothGround
100/150236s900.752.622Armored/Biological/PsionicNoneGround
50/100118s1900.6254.134Armored/Biological14.08GroundGround+10 vs Armored (Spine Crawler Rangefinder (line-AOE): 20 base + 10 vs Armored. Lurkers must be burrowed to attack.)
50/100118s1900.6254.134Armored/Biological14.08GroundGround
100/100224s1200.55.6Biological/Light8.33BothAir
100/0018s2000.750.902+8Armored/BiologicalNoneAir
100/0018s2000.750.902+8Armored/BiologicalNoneAir
50/50012s2000.752.625Armored/BiologicalNoneAir
50/50012s2000.752.625Armored/BiologicalNoneAir
175/0236s1750.6251.4Biological/Psionic12.77BothGround
25/75112s1200.6253.852Biological14.06GroundGround
75/25219s1450.6253.152Armored/Biological11.24GroundGround
100/75329s1600.753.154Armored/BiologicalNoneGround
275/200639s50014.138Armored/Biological/Massive57.41GroundGround
100/200329s1500.754.13Armored/Biological/PsionicNoneAir
25/00.517s350.3754.131Biological/Light10.10.1GroundGround

structures

NameM / GSupBuildHP / ShSizeMoveCargoArmor typeDPSRangeAttacksLayerBonus damage
Baneling Nest100/50043s8503×3Armored/Biological/StructureNoneGround
Creep Tumor0/0011s501×1Biological/StructureNoneGround
Evolution Chamber75/0025s7503×3Armored/Biological/StructureNoneGround
Extractor25/0021s5003×3Armored/Biological/StructureNoneGround
25/0021s5003×3Armored/Biological/StructureNoneGround
Greater Spire100/150071s10002×2Armored/Biological/StructureNoneGround
Hatchery300/0071s15005×5Armored/Biological/StructureNoneGround
Hive200/150071s25005×5Armored/Biological/StructureNoneGround
Hydralisk Den100/100029s8503×3Armored/Biological/StructureNoneGround
Infestation Pit100/100036s8503×3Armored/Biological/StructureNoneGround
Lair150/100057s20005×5Armored/Biological/StructureNoneGround
Lurker Den100/150057s8503×3Armored/Biological/StructureNoneGround
150/200036s8503×3Armored/Biological/StructureNoneGround
Nydus Worm50/50014s2003×3Armored/Biological/StructureNoneGround
Roach Warren150/0039s8503×3Armored/Biological/StructureNoneGround
Spawning Pool200/0046s10003×3Armored/Biological/StructureNoneGround
100/0036s3002×2Armored/Biological/Structure18.97GroundGround
100/0036s3002×2Armored/Biological/Structure18.97NoneGround
Spire200/200071s8502×2Armored/Biological/StructureNoneGround
75/0021s4002×2Armored/Biological/Structure24.67AirGround
75/0021s4002×2Armored/Biological/Structure24.67NoneGround
Ultralisk Cavern150/200046s8503×3Armored/Biological/StructureNoneGround

Cost is shown as minerals / gas. Build time is in real seconds at Faster game speed. Size is the unit's collision radius in map units for mobile units (Marine 0.375, Marauder 0.5625, Tank 0.75, Thor 1.0) and the building footprint as N×N tiles for structures. Move is map units per second on Faster. Cargo shows the slots a unit takes inside a transport, or+8-style notation when the unit IS a transport. DPS is base attack damage divided by attack period — bonus damage stacks on top against the listed armor type. Layer is the world layer the unit occupies: Ground units can be attacked by anything, Air units only by attackers tagged Air or Both.

Click a unit name with a small ▶ marker to expand its upgrades and any per-row notes. Movement, cargo, and upgrades are filled in for the standard 1v1 ladder roster today; the rest show until we backfill them.