GSL CK #6
Maru vs SHIN & herO
Maru 2-1 SHIN, Maru 2-0 herOCast by LowkoTVPublished Nov 10, 20265 gamesWatch on YouTube ↗
Game 1 · Roshchack
Watch game 1 from 0:00 ▶Early ling pressure and brood lords beat Maru
SHIN exploits Maru's scoutless opener with pool-first lings and later ling drops. Maru holds several attacks and stabilises, but SHIN's economy and brood lords wear him down. The final brood lord push overruns Maru's bases and forces GG.
Key moments
- 01Opening
Pool-first lings punish Maru's scoutless CC
Six SHIN lings attack Maru's SCV building the natural command center.
Why it matteredMaru skipped SCV scout, so the lings delay his CC and cost mining time.
- 02Harass
Ling runby kills nine SCVs
SHIN's second wave of lings floods Maru's natural while hellions are out.
Why it matteredMaru loses nine workers, putting SHIN about 20 workers ahead.
- 03Fight
Queens and lings surround hellbat push
SHIN's queens and lings surround Maru's hellbat and medivac force.
Why it matteredMaru's early pressure fails, and SHIN keeps his lead.
- 04Turning point
Maru holds mass ling drop
SHIN drops lings into Maru's main and attacks the third, but Maru holds.
Why it matteredMaru stabilises after a rough early game and stays alive.
- 05Finish
Brood lords overrun Maru's bases
SHIN's brood lords and hydras push into Maru's natural and third.
Why it matteredMaru has no answer and loses his bases, ending the game.
Game 2 · Sanctuary 3
Watch game 2 from 20:08 ▶Maru survives roach-ravager contain, tanks carry
SHIN uses fast lair and roach-ravager timing to contain Maru on two bases. Maru holds, then kills SHIN's first ultralisks and counterattacks. His siege tanks clean up the final fight and Maru ties the series.
Key moments
- 01Opening
Reaper kills drone, Maru goes triple CC
Maru's reaper kills a drone and Maru starts three command centers.
Why it matteredMaru gets an early economy lead despite skipping SCV scout.
- 02Decision
SHIN scouts with overseer, plans roach pressure
SHIN sends an overseer into Maru's main and sees the second barracks.
Why it matteredSHIN skips spores and prepares a roach-ravager timing against Maru.
- 03Turning point
Maru's third CC attempt fails
Maru tries to start a third command center but SHIN's roaches contain him.
Why it matteredMaru stays on two bases and falls behind further.
- 04Turning point
Maru's tanks shred first ultralisks
Maru's siege tanks and marines kill SHIN's first ultralisks before adrenal glands.
Why it matteredMaru stops the ultralisk timing and takes the lead.
- 05Finish
Siege tank racks kills, ends game
Maru's siege tanks kill lings and ultralisks in the final fight.
Why it matteredSHIN's army collapses and Maru wins the game.
Game 3 · Washout
Watch game 3 from 35:15 ▶Proxy hatchery backfires, Maru's marines win
SHIN builds a hatchery in Maru's natural and pulls Maru's SCVs, but the proxy costs SHIN drones and delays his own economy. Maru's faster third CC and 1-1 marines outpace SHIN, and a 2-2 push kills hatcheries to win the series.
Key moments
- 01Opening
SHIN builds hatchery in Maru's natural
SHIN sends a drone to build a hatchery in Maru's natural, pulling Maru's SCVs.
Why it matteredMaru loses mining time, but SHIN invests minerals and a drone.
- 02Turning point
SHIN loses proxy hatch, Maru even
SHIN's hatchery in Maru's natural dies, and two drones are killed.
Why it matteredThe trade becomes slightly favourable for Maru, offsetting the SCV pull.
- 03Fight
Reaper kills drones and survives
Maru's single reaper kills several drones and escapes.
Why it matteredSHIN loses drones while Maru's economy accelerates with triple mules.
- 04Finish
2-2 marines kill hatchery, Maru wins series
Maru's 2-2 marines push SHIN's bases and kill a hatchery.
Why it matteredSHIN's economy collapses and he loses the series.
Game 4 · Old Sun Temple
Watch game 4 from 44:41 ▶Proxy gateway delays Maru, SCV pull wins
herO's proxy gateway cancels Maru's natural and delays him badly. Maru holds and then pulls SCVs with a widow mine push into herO's army. The SCV pull wins a chaotic fight and Maru takes game one.
Key moments
- 01Opening
Proxy gateway chronoboosts first zealot
herO's proxy gateway finishes and chronoboosts a zealot across the map.
Why it matteredMaru's reaper must return, and the zealot begins early pressure.
- 02Harass
Zealot and stalker cancel Maru's CC
herO's zealot and stalker force Maru to cancel his natural command center.
Why it matteredMaru falls behind as herO takes his own natural.
- 03Turning point
Maru pulls SCVs, kills four stalkers
Maru pulls SCVs and traps herO's stalkers, trading a tank for four stalkers.
Why it matteredMaru evens the fight and turns the game around.
- 04Finish
SCV pull and marine push overwhelm herO
Maru's SCV pull and marine-marauder force kill herO's army and bases.
Why it matteredherO cannot hold and Maru completes the comeback.
Maru's early pressure and SCV pull crush herO
Maru opens double gas and applies early pressure. herO's low-ground wall makes him vulnerable, and Maru pulls SCVs into the natural. The push kills the robo and immortal, and herO's dark shrine cannot save him. Maru wins 2-0.
Key moments
- 01Opening
Maru's double gas kills probe
Maru starts double gas and traps herO's probe inside his base.
Why it matteredMaru denies scouting and commits to early aggression.
- 02Decision
herO's low-ground wall opens
herO places his gateway and wall on the low ground, with a zealot first.
Why it matteredThe low-ground wall is unusual and later gives Maru an opening.
- 03Turning point
Maru pulls SCVs into low-ground wall
Maru pulls SCVs and attacks herO's natural, targeting the robo and immortal.
Why it matteredherO lacks units and his low-ground wall crumbles.
- 04Finish
Maru kills robo, herO fails to hold
Maru's SCV pull kills herO's robo facility and second immortal.
Why it matteredherO's dark shrine cannot save him and he loses the game.
Footage and commentary: LowkoTV on YouTube. Each still links to that second of the video. Written from the commentary, so it can miss what the caster didn't mention.
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