ISSL (IntoTheTV x SOOP StarCraft 2 League) Premier · Group A
Solar's Group A run
Solar 2-1 vs Percival, 1-2 vs herO, 3-0 vs KrystianerCast by LowkoTVPublished Nov 3, 20269 gamesWatch on YouTube ↗
Game 1 · Ferals and Fate
Watch game 1 from 0:00 ▶Lurker tech and base trades sink Percival's early lead
Percival's 3-rax pressure kills four queens and delays Solar's third, but Solar stabilizes on lurkers. Percival's economy falls behind as Solar takes efficient trades and hits with Nydus worms. Solar wins after 18 minutes.
Key moments
- 01Opening
Zerglings win first blood, Reaper down
Solar's zerglings kill Percival's Reaper and an SCV near the main.
Why it matteredEarly Reaper loss slows Percival's scouting and lets Solar drone a bit safer.
- 02Fight
Marine push kills four queens, cancels hatchery
Percival's marines with combat shields target queens and a hatchery at the natural.
Why it matteredFour queens lost hurts Solar's defense and injects, but delays Percival's third.
- 03Tech switch
Solar transitions to lurkers, Terran lacks ghosts
Solar morphs lurkers and starts hive while Percival only begins ghosts.
Why it matteredLurkers give Solar a cost-efficient way to break Terran positions.
- 04Turning point
Lurker-Nydus attack kills Planetary and SCVs
Lurkers burrow near a Planetary Fortress while a Nydus spawns in main, killing SCVs.
Why it matteredPercival loses two Planetaries and many workers, crumbling his economy.
- 05Finish
Solar's final wave overruns Percival
Zerglings, banes, and hydras flood Percival's remaining bases.
Why it matteredPercival has no answer, GG follows.
Game 2 · Rainfall
Watch game 2 from 19:06 ▶Percival's marine-tank push overruns Solar before upgrades
Percival snipes Solar's first overlord, then keeps pressure with hellions and marines. Solar's late baneling speed and lost drones leave him unable to hold the final marine-tank push at 25 minutes.
Key moments
- 01Opening
Marines snipe Solar's first overlord
Two marines kill the early overlord near Percival's base.
Why it matteredLosing an overlord at minute two denies Solar early scouting.
- 02Harass
Hellions sacrifice for drone kills
Percival runs hellions into Solar's mineral line, killing drones.
Why it matteredSolar loses workers, slowing his economy for the midgame.
- 03Finish
Marine-tank push breaks Solar's army
Percival's marines and siege tanks push across creep, killing banes and hydras.
Why it matteredSolar cannot stop the push without upgrades, GG.
Game 3 · Washout
Watch game 3 from 27:57 ▶Solar's baneling flanks punish Percival's pushes
Percival tries hellbat-banshee and marine-tank timings, but Solar defends and waits. Solar's baneling surround kills tanks, then he swarms over the Terran.
Key moments
- 01Decision
Percival commits to early armory for hellbats
Percival builds an early armory and hellions, signaling a hellbat push.
Why it matteredThis delays his third command center and gives Solar a timing window.
- 02Fight
Solar cleans up hellbat-banshee attack
Zerglings and queens deflect hellbats and a banshee at the natural.
Why it matteredSolar takes no economy damage, putting Percival behind.
- 03Turning point
Baneling surround kills all siege tanks
Solar flanks Percival's army with banelings, killing every tank.
Why it matteredPercival loses his main damage source, letting Solar take map control.
- 04Finish
Solar swarms over the Terran
Hydralisks and banelings attack Percival's third, killing units and SCVs.
Why it matteredPercival has no answer, GG.
herO's void ray-adept all-in catches Solar without units
herO opens void rays, kills overlords, then hits with glaived adepts. Solar has only roaches and no units, folds quickly.
Key moments
- 01Opening
herO opens double void ray
herO builds two void rays from a Stargate opener.
Why it matteredVoid rays kill overlords and force Solar into anti-air early.
- 02Harass
Glaived adepts kill overlords and drones
herO shades adepts into Solar's base, targeting overlords and drones.
Why it matteredSolar loses scouting and workers, delaying his tech.
- 03Finish
herO's adepts overrun Solar
Glaved adepts shade into Solar's main, killing drones and roaches.
Why it matteredSolar has no units left, GG.
Game 5 · Sanctuary 3
Watch game 5 from 40:58 ▶Solar's mutas punish herO's greedy tech
herO goes void ray into glaives again but damage is low. Solar gets mutas out, catches herO without defense, and wins.
Key moments
- 01Opening
herO repeats void ray first
herO opens with another void ray, just like game one.
Why it matteredSolar expects it and prepares a faster spire.
- 02Decision
herO buys glaives for only five adepts
herO researches glaive upgrades with just five adepts on the map.
Why it matteredThe upgrade does little, wasting resources and time.
- 03Tech switch
Six mutas tear through herO's mineral lines
Solar's mutas fly into herO's main and natural, killing probes.
Why it matteredherO has no anti-air, losing workers and map control.
- 04Fight
Mutas hit main, herO recalls to wrong base
Solar's mutas attack the main; herO recalls to the natural instead.
Why it matteredThe misrecall leaves probes exposed and gives Solar more damage.
- 05Finish
Queens and mutas clean up herO
Queens cross the map and kill the Oracle and void ray, then Solar pushes.
Why it matteredherO has no army, GG.
Game 6 · Eternity's Edge
Watch game 6 from 50:52 ▶herO's Tempest transition and Solar's lurker den misclick
Solar misplaces lurker den at front, herO punishes with storms and Tempests. Solar lacks detection, mothership cloaks, herO moves on.
Key moments
- 01Opening
herO goes triple Oracle opener
herO builds three Oracles and harasses with Stasis wards.
Why it matteredTriple Oracle forces Solar to spend on spores and queens.
- 02Harass
Stasis trap catches drones but Solar holds
Oracles stasis Solar's drones and kill a few.
Why it matteredSmall damage, but Solar's defense prevents a snowball.
- 03Mistake
Solar places lurker den in exposed spot
Solar builds a lurker den at the front near herO's army.
Why it matteredherO immediately sees it and can prepare Tempests and storms.
- 04Fight
herO's storms and zealots punish lurkers
High Templar storm lurkers while zealots charge forward.
Why it matteredSolar loses lurkers and map control to herO's timing.
- 05Finish
Mothership and Tempests clear Solar's army
herO's mothership cloaks units while Tempests shoot lurkers; Solar has no observer.
Why it matteredSolar cannot fight back, herO moves on.
Solar's ravager-ling waves overrun Archon drop comp
Krystianer does Archon drop into immortal-archon-zealot, but Solar holds, gets mutas, then switches to ravager-ling and wins.
Key moments
- 01Opening
Krystianer's adepts kill three drones
Two adepts shade into Solar's mineral line, killing three drones.
Why it matteredKrystianer gets early damage but delays his third.
- 02Harass
Archon drops force roach response
A warp prism carries High Templar, morphing Archons in Solar's main.
Why it matteredSolar must build roaches and queens, slowing his tech.
- 03Tech switch
Nine mutas fly across the map
Solar's mutas appear near Krystianer's base.
Why it matteredMutas force Krystianer to defend, buying Solar time to tech.
- 04Fight
Ravager-ling attack kills immortal
Solar's roaches morph to ravagers and bile down an immortal.
Why it matteredKrystianer loses his key anti-armor unit, weakening his army.
- 05Finish
Solar rolls across the map
Solar's reinforcements of lings and ravagers overrun Krystianer's third.
Why it matteredKrystianer cannot hold, GG.
Game 8 · Eternity's Edge
Watch game 8 from 1:13:24 ▶Swarm hosts delete Krystianer's bases
Krystianer repeats Archon drop, but Solar reveals swarm hosts. Locust waves kill nexuses and robos, Krystianer loses base race.
Key moments
- 01Harass
Five drones die to first adepts
Krystianer's first adepts shade into Solar's natural and kill five drones.
Why it matteredSolar loses early workers, but he planned a swarm host response.
- 02Tech switch
Solar reveals swarm hosts
Solar morphs swarm hosts after canceling fourth hatchery.
Why it matteredSwarm hosts counter Archon-Immortal comp by sniping bases from range.
- 03Fight
Locust wave kills nexus
Swarm host locusts fly into Krystianer's third and kill the Nexus.
Why it matteredKrystianer loses a base, forcing him to attack or fall behind.
- 04Turning point
Double robo facility sniped
Second locust wave targets and kills two Robo Facilities.
Why it matteredKrystianer cannot rebuild Immortals/Colossi, crippling his production.
- 05Finish
Wave four kills robo and base
Locusts kill another Robo and a Nexus; Krystianer's economy collapses.
Why it matteredSolar wins the base race, GG soon.
Game 9 · Washout
Watch game 9 from 1:25:22 ▶Solar's roach-ravager all-in punishes same build
Krystianer goes Archon drop third time, Solar skips tech and hits with roach-ravager-queen, kills probes and army.
Key moments
- 01Decision
Solar skips upgrades for Roach speed
Solar researches roach speed and builds roaches, forgoing evo upgrades.
Why it matteredHe plans a fast all-in before Krystianer's archon comp stabilizes.
- 02Fight
Queens and roach-ravager push hits
Solar moves out with queens, roaches, and ravagers, attacking Krystianer's third.
Why it matteredKrystianer's army is out of position, and Solar kills probes.
- 03Finish
Solar destroys army and probes
Ravagers bile down immortals, zerglings kill probes, army collapses.
Why it matteredKrystianer has no counterattack, GG.
Footage and commentary: LowkoTV on YouTube. Each still links to that second of the video. Written from the commentary, so it can miss what the caster didn't mention.
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