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StarCraft II

PiGosaur Cup #104 · Semifinal & Grand Final

ByuN vs herO / Clem vs herO

Cast by LowkoTVPublished Nov 4, 20268 gamesWatch on YouTube ↗

TvPByuN vs herOWinner herO

Greedy third and disruptor hits outlast ByuN

herO opens triple Stalker, then takes a fast third. ByuN's Cyclone and tank pushes trade well but can't stop the economy. Midgame Disruptors and Zealot warp-ins grind ByuN down; a late warp-in circle prompts a tap.

Key moments

  1. 01Scout
    Probe delays ByuN's low-ground Command Center

    herO's Probe blocks ByuN's Reaper from the natural while the CC builds.

    Why it matteredThe delay buys time for herO's triple Stalker opener.

  2. 02Fight
    Cyclone locks on, kills two Stalkers

    Three of herO's Stalkers enter ByuN's base; the Cyclone lock-on kills two.

    Why it matteredByuN holds early pressure with minimal losses.

  3. 03Fight
    ByuN's tank push blinks into herO's third

    ByuN's Marines, Medivac, and Siege Tank attack herO's third as Blink finishes.

    Why it matteredherO loses units but keeps the third, staying ahead.

  4. 04Fight
    Widow mines and snipe kill herO's Immortal

    ByuN's Widow Mines and focus fire kill an Immortal and Zealots.

    Why it matteredherO's warp-ins trade poorly, keeping ByuN in the game.

  5. 05Fight
    EMP melts two Colossi; herO loses the trade

    Ghosts EMP herO's army; Vikings and Marauders kill two Colossi.

    Why it matteredByuN wins the fight but herO's economy still grows.

  6. 06Finish
    Zealot warp-in circle prompts ByuN to tap

    herO warps a circle of Zealots near ByuN's fourth while Disruptors hit.

    Why it matteredByuN sees the flood and leaves; herO takes game one.

Game 2 · Black Rock

Watch game 2 from 19:00 ▶
TvPByuN vs herOWinner ByuN

Drops and Liberators win the long game

herO opens Phoenix into Colossus and later Mothership, but ByuN's medevac drops kill eleven probes. Midgame Disruptor overextension costs herO army; ByuN's Liberator-heavy force and Marauders grind out a win.

Key moments

  1. 01Harass
    Hellions trade probes for Reapers

    ByuN's triple Reaper and two Hellions attack herO's mineral line; Phoenixes defend.

    Why it matteredByuN kills two probes but loses both Hellions.

  2. 02Tech switch
    Fleet Beacon signals herO's Mothership transition

    herO starts a Fleet Beacon, moving toward a Skytoss death ball.

    Why it matteredByuN's Viking count already counters Colossi and the Mothership.

  3. 03Fight
    Mothership slow zone sets up Disruptor flank

    herO recalls his army and lands a Time Warp; Disruptors flank ByuN.

    Why it matteredByuN dodges most shots, but the pressure is constant.

  4. 04Turning point
    herO's Blink overextension costs him his army

    herO blinks in with no Disruptors; ByuN stands his ground and wins the fight.

    Why it matteredherO loses 40 supply, giving ByuN a real lead.

  5. 05Harass
    Medevac drop kills eleven probes

    ByuN's Medevac sneaks around the subway and unloads in herO's main.

    Why it matteredThe worker kills extend ByuN's lead and frustrate herO.

  6. 06Finish
    Stimmed Marauders and Liberators end it

    ByuN's maxed Marauder-Liberator army stims into herO's position.

    Why it matteredherO lacks Immortals and upgrades; the cleanup finishes game two.

Game 3 · Old Sun Temple

Watch game 3 from 50:44 ▶
TvPByuN vs herOWinner herO

Opening Stalker pressure forces quick GG

herO opens Zealot-Stalker on Old Sun Temple and scouts ByuN first. Stalkers deny the low ground CC, kill the bunker, and ByuN taps out.

Key moments

  1. 01Opening
    herO scouts ByuN first on Old Sun Temple

    herO's Probe finds ByuN immediately while taking his Nexus.

    Why it matteredEarly sight lets herO pressure before ByuN stabilizes.

  2. 02Harass
    Stalkers deny ByuN's low ground CC

    herO's Stalkers walk past the bunker and hit SCVs and the CC.

    Why it matteredByuN's mining is delayed and he loses the expansion.

  3. 03Finish
    Stalkers kill the bunker, ByuN taps out

    herO's Stalkers destroy the bunker at ByuN's natural.

    Why it matteredWithout a bunker or units, ByuN leaves; herO advances.

PvTherO vs ClemWinner herO

Proxy gates and DTs choke Clem out

herO opens proxy Gate and proxy Dark Shrine. DTs force scans and delay Clem's natural while herO expands. Clem leaves without GG.

Key moments

  1. 01Opening
    herO opens proxy Gate against Clem

    herO builds a proxy Gateway in the middle of the map.

    Why it matteredClem has no SCV scout, so the Zealots hit early.

  2. 02Tech switch
    Proxy Dark Shrine threatens early DTs

    herO adds a Dark Shrine behind the proxy Gate on one base.

    Why it matteredClem delays his natural and must prepare scans.

  3. 03Fight
    DTS force scans, Clem's economy stalls

    Dark Templar enter Clem's base and dodge the first scan.

    Why it matteredClem can't secure his natural and loses mining time.

  4. 04Finish
    Stalkers block Clem's natural; Clem leaves

    herO's Stalkers sit at the bottom of Clem's ramp; the natural is not done.

    Why it matteredClem has no way to break out and leaves without GG.

Game 5 · Black Rock

Watch game 5 from 59:35 ▶
PvTherO vs ClemWinner herO

Oracle punish Clem's proxy Marauder cheese

Clem opens proxy Barracks, but herO's proxy Stargate counters it. The Oracle arrives before Clem has anti-air and kills Marines; Clem leaves.

Key moments

  1. 01Opening
    Clem opens proxy Barracks double Reaper

    Clem builds a proxy Barracks and goes double Reaper on Black Rock.

    Why it matteredIt's a mirror cheese: both players hide buildings across the map.

  2. 02Tech switch
    herO's proxy Stargate answers with an Oracle

    herO places a Stargate at the most aggressive proxy position.

    Why it matteredClem's Marauders cannot shoot up, so the Oracle gets value.

  3. 03Finish
    Oracle kills Marines; Clem has no anti-air

    herO's Oracle picks off Marines while Clem's Marauders walk away.

    Why it matteredClem's cheese is dead; he leaves frustrated.

PvTherO vs ClemWinner Clem

One-base tank push levels the series

Clem goes one-base on a four-player map and marches across. The push kills fifteen workers and stalemates herO's Stalkers; Clem takes game three.

Key moments

  1. 01Opening
    Clem goes one-base on four-player map

    Clem starts a one-base Terran build and moves out across the map.

    Why it matteredIt's a do-or-die push to get back in the series.

  2. 02Fight
    Terran push destroys Stalkers, kills fifteen probes

    Clem's Marines, Marauders, and Siege Tank target-fire Stalkers and SCVs.

    Why it matteredherO loses a big worker count and his army.

  3. 03Finish
    Second tank dies, but herO can't hold

    herO kills Clem's second Siege Tank, but his Immortal is gunned down.

    Why it matteredClem's push does enough damage to take game three.

PvTherO vs ClemWinner Clem

Clem's defense and drops punish DT allin

herO goes one-base DTs, but Clem scans and cleans up. A Medevac drop kills four Probes, and herO's desperation bust fails at the bunker. Clem ties the series.

Key moments

  1. 01Opening
    herO plants proxy Twilight Council

    herO builds a proxy Twilight Council at the top of the map.

    Why it matteredIt sets up another Dark Templar cheese.

  2. 02Tech switch
    Fastest possible Dark Shrine at home

    herO builds a Dark Shrine at home by 2:30.

    Why it matteredHe wants the fastest DTs to catch Clem without detection.

  3. 03Turning point
    Clem scans and cleans up the DT allin

    Clem uses his single scan to spot DTs and fight them off.

    Why it matteredherO's allin fails; Clem transitions to a lead.

  4. 04Harass
    Medevac drop kills four probes

    Clem's Medevac drops in herO's mineral line and kills four Probes.

    Why it matteredIt further starves herO's economy after the failed allin.

  5. 05Finish
    herO kills the bunker but loses the game

    herO's last push destroys the bunker but dies to tanks and Marines.

    Why it matteredClem holds and ties the series 2-2.

Game 8 · Eternity's Edge

Watch game 8 from 1:11:29 ▶
PvTherO vs ClemWinner Clem

Proxy bunker and Vikings complete reverse sweep

Clem opens proxy Barracks and bunker-rushes herO. Vikings kill both Warp Prisms, starving the Immortal juggle. herO fights back but Clem's economy and tank count snowball; a final push seals the reverse sweep.

Key moments

  1. 01Opening
    Clem proxy Barracks on Eternity's Edge

    Clem sends an SCV across the map to build a proxy Barracks.

    Why it matteredIt's another cheese: both players commit to early aggression.

  2. 02Fight
    Bunker rush pressures herO's natural

    Clem's Marines and Marauders bunker-rush herO's natural.

    Why it matteredherO is pinned on one base, forcing an Immortal response.

  3. 03Fight
    Viking kills the first Warp Prism

    Clem's Viking snipes herO's Warp Prism trying to juggle Immortals.

    Why it matteredWithout the Prism, herO's micro plan falls apart.

  4. 04Turning point
    Viking kills the second Prism

    Clem's Viking kills another Warp Prism after herO's failed bust.

    Why it matteredherO loses his reinforcement and map control; Clem secures his expansion.

  5. 05Finish
    Clem's final push doubles herO's supply

    Clem's army cleans up herO's last units near his third.

    Why it matteredherO has no economy or production; Clem completes the reverse sweep.

Footage and commentary: LowkoTV on YouTube. Each still links to that second of the video. Written from the commentary, so it can miss what the caster didn't mention.

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