WardiTV Not-Summer Championship 2026 · Group Stage
GgMaChine's Group Stage
Cast by LowkoTVPublished Nov 1, 20266 gamesWatch on YouTube ↗
Game 1
Watch game 1 from 0:18 ▶Hydra Ling overruns Harstem before storm is ready
GgMaChine holds early Oracle and Adept pressure with sharp Spore timings, then drones behind Hydra Ling. Harstem takes a fast third but has no forge and falls 50 supply behind. One midgame fight kills Harstem's High Templar and army; GgMaChine walks through and wins.
Key moments
- 01Opening
Spore crawlers finish before Oracle hits
Spore Crawler completes in mineral line as Oracle arrives; Adepts deflect without drone kills.
Why it matteredClean defense lets GgMaChine keep all drones and transition into lair.
- 02Harass
Zerglings force Oracles home, kill two Adepts
Small group of Zerglings and banelings chase Stalkers and Adepts near natural.
Why it matteredBuys time and keeps Protoss units from pressuring drones.
- 03Finish
High Templar caught, GgMaChine ends it
Hydra Ling overruns Protoss army; High Templar killed and rest of army falls.
Why it matteredHarstem cannot defend; GG follows within seconds.
Game 2 · Sanctuary
Watch game 2 from 9:52 ▶GgMaChine's Hydra Ling swarm chokes Harstem out
GgMaChine holds Harstem's Oracles and Adepts, then scouts the Mothership and drones hard. Harstem sits on four bases and storms, but GgMaChine's Hydra Ling Bane baits storm energy and trades. With creep across the map and Lurkers, GgMaChine locks Harstem out of any further bases and wins.
Key moments
- 01Decision
GgMaChine splits drones mid-fight, saves workers
During Adept shade attack, drones in two mineral lines split to natural and third.
Why it matteredReduces drone losses, keeps economy intact for Hydra Ling.
- 02Tech switch
Mothership revealed, GgMaChine adjusts with Hydra focus
Mothership appears on creep; GgMaChine retreats and continues Hydra production.
Why it matteredKnowing no Skytoss yet, he skips Spire and commits to ground.
- 03Turning point
GgMaChine kills Mothership as Harstem overextends
Harstem pushes with Mothership and Storms but gets cut off; Mothership dies.
Why it matteredProtoss loses critical unit and map control; Zerg can take entire map.
- 04Finish
Lurkers and Corruptors push into Harstem's last base
Lurkers with seismic spines move into Protoss natural; Corruptors morph in.
Why it matteredNo answer from Harstem; he taps out.
Game 3 · Lockdown
Watch game 3 from 22:35 ▶Lambo's early Zergling pressure punishes GgMaChine's third
Lambo opens two-base Zergling pressure and kills GgMaChine's third and two Queens. GgMaChine tries to recover with Roach speed but Lambo scouts the missing gases and knows no Mutas. Lambo hits with plus-one missile Roaches and wins with a clean push.
Key moments
- 01Opening
Lambo's lings force GgMaChine to cancel third
Lambo sends 28 Zerglings across map; GgMaChine pulls drones and loses hatchery.
Why it matteredPuts GgMaChine behind in bases and larvae.
- 02Mistake
Queens caught, Lambo's ling pressure snowballs
Zerglings overrun GgMaChine's natural, killing two Queens while he trades.
Why it matteredQueen losses delay injects and defense; Lambo stays ahead.
- 03Scout
Lambo reads no Muta from missing gas
Overlord scout sees only one gas at natural and no third gas; Lambo goes Roach speed.
Why it matteredHe avoids early anti-air and invests in Roach timing.
- 04Finish
Lambo's Roach push overruns GgMaChine
Lambo moves out with Roach speed and plus-one missile as GgMaChine's Spire is late.
Why it matteredNo answer to Roaches; Lambo wins before Mutas.
Game 4 · Sanctuary
Watch game 4 from 30:54 ▶Lambo's Zergling pressure breaks GgMaChine's defense
Lambo starts with a low-commit ling skill check. GgMaChine holds early but sends drones back to mining too soon, leaving queens exposed. Lambo exploits with more lings and roaches, never overproducing, and pushes into GgMaChine's base to take the series.
Key moments
- 01Opening
Lambo's early lings pick two drones
Lambo sends six lings across map despite overlord path; GgMaChine defends but loses drones.
Why it matteredSmall edge to Lambo, forces GgMaChine to spend larvae on lings.
- 02Mistake
Drones sent back too soon, Lambo breaks in
GgMaChine pulls Queens off ramp for a moment and sends drones back to mining; lings get in.
Why it matteredDefensive error lets Lambo kill workers and take game control.
- 03Decision
Lambo waits for plus one missile before push
Lambo stays on three bases, massing Roaches and lings with upgrade timing.
Why it matteredHe maximises strength instead of overextending.
- 04Finish
Lambo's Roach-ling army shoves GgMaChine back
Lambo moves across map with Roach speed and plus one; GgMaChine cannot hold.
Why it matteredSuperior unit count and upgrades end the game.
GgMaChine's Vipers and counterattacks turn it around
Zoun opens Void Ray into Colossus and kills overlords, leaving GgMaChine blind. GgMaChine responds with Vipers and Lurkers, using Zergling runbys to pull Zoun back. One counterattack kills Zoun's natural and the Protoss army, winning a game disrupted by a lag spike.
Key moments
- 01Opening
Void Ray kills two overlords early
Zoun's Void Ray snipes two overlords on the map, denying scouting.
Why it matteredGgMaChine cannot see follow-up, making defense reactive.
- 02Tech switch
Vipers morph in response to Colossus
GgMaChine sees double Robo Colossus and starts Vipers for abducts.
Why it matteredVipers can pick Colossus, countering Protoss tech.
- 03Harass
Zergling runby hits Zoun's third
Zerglings run by into Protoss third while main armies position.
Why it matteredForces Zoun to split army and spend attention.
- 04Turning point
Zerglings kill natural, abducts connect
Zergling counterattack tears down Zoun's natural; Vipers abduct Colossus.
Why it matteredDestroys economy and army, swinging game to GgMaChine.
- 05Finish
GgMaChine grabs Zoun's army and wins
Hydra Ling overwhelms remaining Protoss units after Colossus abducted.
Why it matteredNo Protoss army left to defend; Zoun taps out.
Game 6 · Eternity's Edge
Watch game 6 from 54:33 ▶GgMaChine's runbys starve Zoun's fourth all game
Zoun opens Stargate into Mothership and Tempests, while GgMaChine's dropperlord harass falls flat and he loses economy. Zoun repeatedly tries to take a fourth, but GgMaChine's Zergling runbys cancel or kill it every time. Starved on three bases, Zoun's army cannot replenish; GgMaChine grinds out a comeback with Corruptors and Lurkers.
Key moments
- 01Harass
Dropperlord Zerglings hit Zoun's main, trade poorly
Overlord drops eight Zerglings into main; Adepts and Oracles counter-kill drones.
Why it matteredGgMaChine ends up behind but forces Zoun to pull units home.
- 02Decision
Dropperlord morphs into speedy overseer, scouts fleet beacon
The dropperlord becomes an Overseer, flies into Protoss main and sees Fleet Beacon.
Why it matteredGgMaChine confirms late-game tech and reacts.
- 03Decision
GgMaChine split pushes to pressure Zoun's fourth
GgMaChine attacks two sides at once, forcing Zoun to split his army.
Why it matteredWorks to cancel or kill expansions and stall Protoss economy.
- 04Turning point
Clutch recall saves Zoun's base, but fourth keeps dying
Zoun recalls units just in time to save his third; Zerglings kill another fourth attempt.
Why it matteredZoun's economy remains stuck on three bases; he bleeds out.
- 05Finish
Zergling runbys kill final base, Corruptors end it
Zerglings kill Zoun's latest Nexus; Corruptors kill Mothership and army.
Why it matteredNo probes or production left; GgMaChine wins the series.
Footage and commentary: LowkoTV on YouTube. Each still links to that second of the video. Written from the commentary, so it can miss what the caster didn't mention.
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